RotateSprite3D()
Syntax
RotateSprite3D(#Sprite3D, Angle.f, Mode)Description
Rotates the specified #Sprite3D to the given 'Angle'. The 'Angle' value can be from 0 to 360. 'Mode' value take the following values:#PB_Absolute: the angle is set to the new angle. #PB_Relative: the angle is added to the previous #Sprite3D angle.
Supported OS
Windows, Linux (OpenGl), MacOS X