RotateSprite3D()

Syntax

RotateSprite3D(#Sprite3D, Angle.f, Mode)
Description
Rotates the specified #Sprite3D to the given 'Angle'. The 'Angle' value can be from 0 to 360. 'Mode' value take the following values:
  #PB_Absolute: the angle is set to the new angle.
  #PB_Relative: the angle is added to the previous #Sprite3D angle.

Supported OS

Windows, Linux (OpenGl), MacOS X

<- IsSprite3D() - Sprite3D Index - Sprite3DBlendingMode() ->