RenderMovieFrame()

Syntax

RenderMovieFrame(#Movie, SpriteID)
Description
Render the #Movie frame directly on a sprite, instead of the video overlay. This is a very powerful function which can be used to achieve special effects in realtime (like video playback realtime transparency and zooming/rotating using the Sprite3D functions). Not all the codecs are compatible with this function and for now only MPEG files seem to work everytime. A valid SpriteID can be easily obtained with SpriteID(). To use this function, #PB_Movie_Rendered has to be specified in the PlayMovie() function.

Note: this command is only supported on DirectX7 subsystem.

Supported OS

Windows

<- PlayMovie() - Movie Index - ResizeMovie() ->