Result = GrabSprite(#Sprite, x, y, Width, Height [, Mode])Description
Grabs the screen content from the area x,y,Width,Height, and creates a new #Sprite. If #PB_Any is used as '#Sprite' parameter, the new sprite identifier will be returned as 'Result'.
The 'Mode' parameter is optional and can take the following values:0 : Default mode. Sprite resides in video memory (if possible) #PB_Sprite_Memory : Sprite is loaded into main PC memory (for SpecialFX) #PB_Sprite_Alpha : Sprite is 8 bits grayscale and will be used by DisplayAlphaSprite() or DisplayShadowSprite() #PB_Sprite_Texture: Sprite is created with 3D support - useful for the CreateSprite3D() command of the Sprite3D library.
Note: GrabSprite() should be always called outside a StartDrawing() : StopDrawing() block.