Changes a camera field Of vision (FOV) which allows you to view a larger or smaller area of the scene. Angles above 90 degrees result in a wide-angle (fish-eye like) view. Angles lower than 30 degrees result in a stretched (telescopic) view. Typical values are between 45 and 60 degrees.
#Camera - The numeric identifier of the camera you want to change the FOV of. This is the value which you used when you created the camera using CreateCamera()
Angle - the new view angle for the camera, in degrees.
This command does not return any value.