EntityLookAt()
Syntax
EntityLookAt(#Entity, x, y, z [, DirectionX, DirectionY, DirectionZ])Description
The point (in world unit) that an entity is facing. The position of the entity is not changed.
Parameters
#Entity The entity to use. x The 'x' position (in world unit) to point the entity at. y The 'y' position (in world unit) to point the entity at. z The 'z' position (in world unit) to point the entity at. DirectionX (optional) The 'x' vector direction of the entity (value between -1.0 and 1.0). DirectionY (optional) The 'y' vector direction of the entity (value between -1.0 and 1.0). DirectionZ (optional) The 'z' vector direction of the entity (value between -1.0 and 1.0).
Return value
This function has no return value.
Supported OS
All