; English forum: ; Author: Unknown ; Date: 05. September 2002 ; OS: Windows ; Demo: Yes ScreenWidth = 640 ;Higher resolution = smoother dots. ScreenHeight = 480 ;Setting this higher doesn't affect performance much - because we only draw one sprite on the screen. ScreenDepth = 32 ;[16 or 32] When color depth is set to 16 everything goes green on my monitor! why? Squirm=16 ;[1 to 255] lower value = more squirm! Density=512 ;Number of new dots per frame. InitSprite() InitKeyboard() InitSprite3D() OpenScreen(ScreenWidth, ScreenHeight, ScreenDepth, "SquirmDots") CreateSprite(0,3,3,#PB_Sprite_Memory) CreateSprite(1,256,256,#PB_Sprite_Texture) ;This really only needs to be 256*192 but it's square for compatibility. TransparentSpriteColor(0,RGB(255,0,255)) TransparentSpriteColor(1,RGB(255,0,255)) UseBuffer(0) DisplayRGBFilter(1, 1, 1, 1, 255, 255, 255) CreateSprite3D(0, 1) Sprite3DQuality(1) ZoomSprite3D(0, ScreenWidth,ScreenWidth) ;Yes, ScreenWidth twice - to maintain correct aspect of our square sprite. Repeat FlipBuffers() UseBuffer(1) For x=0 To Density DisplaySprite(0,Random(253), Random(189)) Next UseBuffer(-1) Start3D() DisplaySprite3D(0,0,0,Squirm) Stop3D() ExamineKeyboard() Until KeyboardPushed(#PB_Key_All) End ; IDE Options = PureBasic v4.00 (Windows - x86) ; Folding = -